Camera
Shot types-
- Establishing shot- to establish usually the location/set where the action takes place.
- Closeup shot- to focus and increase attention on a specific thing.
- Extreme closeup shot- same purpose to a 'closeup shot'.
- Mid-shot- shows the general action.
- Wide shot- broader shot to show more of the set, etc.
- Shot, reverse shot- usually used to show a conversation or reaction between two characters.
- Point of view shot- used to show what the character sees through their own eyes.
- Aerial shot- shot from high or above the action.
- High angle shot- shot looks down on an action.
- Low angle shot- shot looks up at an action.
- Over the shoulder shot- shot where camera faces a character behind another character.
Movement-
- Pan- shot that moves steadily across the action.
- Tilt- when the camera looks up/down.
- Track/dolly- shot filmed from fixed track camera.
- Zoom/ reverse zoom- when the camera gets close or moves away from the action.
- Crab- movement on the horizontal (left or right)
- Crane- camera fixed on crane so it can move dramatically up or down.
- Handheld- camera filmed by a person, shaky movement.
- Position- the distance between the camera and the subject/object.
Editing- The process of cutting and assembling film footage.
Functions of editing: connects action together. maintain rhythm and pace. elimination of dead time.
- What is the pace of the sequence?
- How does the pace affect the sequence?
- How does the editing distribute narrative information
- Transition- process of cutting one shot to another.
- Straight cut
- Fade to black
- Wipe
- Cross fade
Shot Duration- the duration of a shot reflects the narrative context.
"Sound is used to create a more involving and believable narrative."
- Short shot duration usually conveys action and urgency.
- Long shot duration conveys intensity and intimacy.
"Sound is used to create a more involving and believable narrative."
- Diegetic- any sound that the characters in the film would hear. e.g.
- Dialogue- speech.
- Sound effects- footsteps, gun shots, etc.
- Ambient sound- background noise, wind, traffic, etc.
- Non-diegetic- sound that is added to create a certain mood or tone, which characters can't hear.
- Music- ominous music
- Setting and location
- Props
- Costume
- Performance and movement


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